// s.r(t), s.d(t, { createModelMesh: () => N });
import SymbolList from "../SymbolList"
import CameraData from "../data/CameraData"
import RoomMesh from "./RoomMesh"
import chunkUtil from "../utils/chunk.util"
import * as THREE from "three"
import g from "../other/383-59855"

import { chunkType } from "../enum/chunk.enum"
import { isRoomMesh } from "../utils/room.util"
import { PlayerResizedMessage } from "../message/play.message"
import ModelMeshBase from "./ModelMeshBase"
import MttrTileLoader from "../loader/MttrTileLoader"
class ModelMeshTiled extends ModelMeshBase {
  signedUrls: any
  bindings: any[]
  setFloorRoomId: (e: any) => void
  meshGroups: any
  isActiveRoomMeshFilter: (e: any) => boolean
  tiledRenderer: MttrTileLoader
  inputIni: any
  constructor(e, t) {
    super(),
      (this.uuid = e),
      (this.signedUrls = t),
      (this.boundingBox = new THREE.Box3()),
      (this.size = new THREE.Vector3()),
      (this.center = new THREE.Vector3()),
      (this.bindings = []),
      (this.setFloorRoomId = e => {
        this.meshGroups &&
          e instanceof RoomMesh &&
          ((e.floorId = this.meshGroups.floorIds[e.meshGroup]), (e.roomId = this.meshGroups.roomIds.get(e.meshGroup, e.meshSubgroup) || ""))
      }),
      (this.isActiveRoomMeshFilter = e => {
        let t = e
        for (; t; ) {
          if (t === this) return !0
          t = t.parent
        }
        return !1
      })
  }
  dispose() {
    this.bindings.forEach(e => e.cancel()), (this.bindings = [])
  }
  async load(e, t, s, i, r, n, d) {
    ;(r.root = this),
      await this.signedUrls.refresh(),
      (this.tiledRenderer = new MttrTileLoader(this, this.signedUrls, t, n)),
      this.tiledRenderer.setSize(s, i.width, i.height),
      this.bindings.push(
        e.subscribe(PlayerResizedMessage, e => {
          this.tiledRenderer.setSize(s, e.width, e.height)
        })
      ),
      (this.tiledRenderer.onModelLoaded = e => {
        e.traverse(e => {
          isRoomMesh(e) && (this.setFloorRoomId(e), r.rooms.add(e), this.inputIni && this.registerMeshForCollision(this.inputIni, e))
        }),
          r.commit()
      }),
      (this.tiledRenderer.tilesRenderer.onDisposeModel = e => {
        e.traverse(e => {
          e instanceof RoomMesh && r.rooms.delete(e)
        }),
          r.commit()
      }),
      this.initTileLodAdjustments(this.tiledRenderer, d)
    const u = setInterval(() => {
      this.tiledRenderer.update()
    }, 16)
    await this.tiledRenderer.awaitLod(0), this.tiledRenderer.tilesRenderer.getBounds(this.boundingBox)
    const c = new THREE.Matrix4().set(1, 0, 0, 0, 0, 0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1)
    this.boundingBox.applyMatrix4(c), this.boundingBox.getSize(this.size), this.boundingBox.getCenter(this.center), clearInterval(u)
  }
  initTextureLoader(e, t, s, i) {
    return (
      (e.autoLoadTiles = !1),
      e.setModel(chunkType.TILE, this, this._chunks),
      this.tiledRenderer.notifyOnChunksLoaded(t => {
        e.addChunkSlots(t)
      }),
      Promise.resolve()
    )
  }
  initTileLodAdjustments(e, t) {
    const s = new Map(),
      i = new Map()
    this.bindings.push(
      e.notifyOnChunksLoaded((e, t) => {
        for (const i of e) s.set(i, t)
      }),
      t.notifyOnNewSighting((e, t) => {
        let r = s.get(e)
        for (; r; ) i.set(r, Date.now()), (r = r.parent)
      })
    ),
      (e.adjustScreenSpaceError = (e, t) => (t.extras && g.t.useOcclusionInfo && Date.now() - (i.get(t) || 0) > g.t.tileSightingTTL && (e *= 0.1), e))
  }
  registerCollision(e) {
    ;(this.inputIni = e),
      this.tiledRenderer.tilesRenderer.forEachLoadedModel(t => {
        t.traverse(t => {
          isRoomMesh(t) && this.registerMeshForCollision(e, t)
        })
      })
  }
  registerMeshForCollision(e, t) {
    var s
    e.registerMesh(t, !0, this.isActiveRoomMeshFilter),
      1 == +(null === (s = t.userData.tileExtras) || void 0 === s ? void 0 : s.level) && e.registerSnappingMesh(t)
  }
  onMeshIdsUpdated(e) {
    ;(this.meshGroups = e),
      this.tiledRenderer.tilesRenderer.forEachLoadedModel((e, t) => {
        e.traverse(this.setFloorRoomId)
      })
  }
  addChunk(e) {
    this._chunks.push(e)
  }
  onUpdate() {
    g.t.disableTileUpdates || this.tiledRenderer.update()
  }
  setTextureQuality(e, t, s) {
    e.setQuality(chunkUtil.getMinQuality(chunkType.TILE, 0), chunkUtil.getMaxQuality(chunkType.TILE, 3))
  }
}
async function createModelMesh({ uuid: e, urls: t, engine: s, settings: o, roomMeshData: n, chunkFactory: a, chunkVisibilityChecker: d }) {
  o.flipDownload = !1
  o.flipUpload = !1
  const l = new ModelMeshTiled(e, t)
  const [h, u] = await Promise.all([s.getModuleBySymbol(SymbolList.WEBGL_RENDERER), s.market.waitForData(CameraData)])
  return await l.load(s, h.threeRenderer, h.getCamera(), u, n, a, d), l
}
export default {
  createModelMesh
}
